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| FORGE World -UPDATED- | ||
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| Joined: Mon Sep 18 2006, 02:33PM posts: 2045 | I'm pretty sure you'll still be able to edit all of the other maps in Halo: Reach, just like in Halo 3. The difference is that with the standard maps, you're still stuck with the original map structures - you can't really get rid of the main buildings, etc. Forge World is a blank slate, no pre-existing structures, you can design it however you truly want. One of the really cool features of Forge was that you can have more than one person editing at the same time. Or, you could have people playing on the map while another person was editing. The possibilities for cooperative map-making are much better for Halo than they were for Far Cry. And saying that Halo's multiplayer is better than Far Cry is like saying the Rolling Stones are a better rock band than Limp Bizkit. ![]() | ||||
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| Joined: Sat Oct 07 2006, 01:28PM posts: 258 | Here's a pretty sweet thread with a TON of Forge info for Reach http://forums.penny-arcade.com/showthread.php?t=124427 my only gripe so far is why no trees as objects?? and all the maps will look very similiar since the objects all have the same theme. Great selection of objects though! | ||||
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| Zor Joined: Sun Oct 08 2006, 12:21PM posts: 915 | An answer to that question has also been posted on Bnet. Posted by: critical ghost1 Can trees be forged Also how many items total can we place at one time I don't think there's any trees. They're just not very good objects for this kind of use--very floppy, physical, and hard to pull off believably. And number of objects depends on the objects you choose. It'll vary a lot. Nope, no trees. It was considered, but ultimately wasn’t worth removing something else in its stead. – Urk [ Edited Sun Aug 01 2010, 02:14AM ] Claybacca said ... Modern Warfare 2 is no longer stimulating my package. It\\\'s all about Bad Company 2 now. | ||||
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| Joined: Thu Jul 20 2006, 10:49AM posts: 6003 | That looks amazing - looks loads better and easier to use than before | ||||
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